by
Weavercraft
Developer Magic Rain Studios • Publisher Magic Rain Studios • Release TBA • Platforms PC
Magic Rain Studios released its debut title, ILA: A Frosty Glide, in October of 2025. Now, a year later, the team is excited to show off their next adventure, Weavercraft, and it focuses on one of my favorite elements of ILA: Woolen outfits. Of course, that wasn’t the only thing I adored about the creator’s initial exploration platformer. You can read my full thoughts here, but to sum it up, ILA was a touching examination of humanity resting on flowing gameplay. I have no doubt the studio will seek to endow this next title with the same magic, even though it’s taking a slight mechanical turn.
Weavercraft is, unexpectedly, a survival game focused around bundling up tight to survive ever-further expeditions into the freezing cold wilderness. The current demo skips over any initial narrative setup, but the team has included some important details in the newly posted Steam page. They write:
“Your great-aunt was the family oddball nobody wanted around. Now her old weaving house is yours. It’s cold, a little worn down, and full of things nobody bothered to explain.
Welcome home.
Weavercraft is a cozy survival game about wool, warmth, and seeing how far you can get into the frozen wilderness before your toes start complaining.
Head out to explore snowy forests, gather resources, fish, and bring home anything that looks remotely useful.
Back at the house, spin wool into yarn, dye it, weave fabric, and craft warmer clothes. The better prepared you are, the farther you can go, and the stranger the things you’ll find.”

The setup seems straightforward so far. That is, until I read the last few lines asking questions I wasn’t expecting. They continue:
“Why this house? Why you? What happened here before you arrived?
Only one way to find out.”
The final note of mystery has me intrigued as I jump into the early playable build. I’m quickly won over by its cozy country setting, comfy knitting chair, and beckoning resources. It doesn’t hurt the game mirrors a lot of what I loved about last year’s Winter Burrow.
However, this experience has a very different personality. One of the biggest difference I spot are a kind of musical core. Many activities determine success via a minigame that would fit snuggly in a rhythm game, requiring me to tap a button on the beat.
The demo also highlighted a kind of silly mischievousness of which I’m very fond. Instead of calmly collecting wool from docile, fluffy sheep, I instead do battle with my shears. Unruly shaggy monsters lunge at me while I swipe chaotically with my cutting utensils. At the end, I trigger the minigame and gather much-needed materials to create my gear and enrich the house.
Though I initially start only with a wooden spinning wheel, my repertoire of tools grows to include a knitting chair, dye vat, and loom. Gaining the benefits of each allows me to venture out further on my mysterious quest.


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