Woodo Is Out And Everything Is Going To Be Okay: A Review

Woodo

Things have been hard lately as the landscape of life has more and more resembled a dumpster fire. If the flames seem to be closing in around you, take comfort, Woodo, has dropped down today like a gentle, soothing rain. With its calming sound design, inventive puzzles, embracing art style, airy story, and polished narration, Woodo is a balm for the soul. I even felt more blood pressure drop and heart beat more slowly while swirled up in painting its world with wooden blocks. In a year laden with recommended indie games, I urge you to play this one just for the smile it will put on your face.

Woodo is a puzzle game. And in a genre blossoming with vastly unique branches, it occupies a distinct space all its own. It blends elements of cozy organization games like A Little to the Left, satisfying decorating games like Hozy, brain-teasing jigsaw games, testing object-finding games like Finding Polka, and enchanting narrative-led indies. It combines all this seamlessly and, to it, adds a signature joie de vivre that breathes a unique personality into every level.

The game unfurls in sections largely following the story of Foxy, a chronically online city fox dragged into the disconnected countryside for the summer.

Each section is set in a different part of the overworld map, which unlocks as players successfully complete putting together small vignettes. These virtual dioramas range from a quaint attic room to sprawling, verdant hills and everything in between.

The main action of the game is piecing together every stage, like constructing a wooden recreation of sunny life. Puzzles offer a narrow window on the righthand side of the screen with pieces that need to slot into the scene. Wooden plants, oaken rugs, and grained blankets click satisfyingly into conspicuously empty spaces, adding color and life to the world.

In the beginning, the formula is as familiar as it is comforting. However, has the game goes on, the puzzles take on unexpectedly delightful forms.

Many of my favorite puzzles involve water worlds. An accidentally flooded room tasks players with building the scene from reflections, plotting placements by mirroring what they can see.

A wondrous island splits the puzzle into above ground and underwater segments, asking you to filt between both to bring together the whole. Yet one more acts like a swirling water spout from which I must pluck pieces before I can place them appropriately.

This is what sets Woodo apart from many other gentle puzzle games, its enduring inventiveness and morphing cleverness keeps my mind from wandering off from its sun-drenched world. The result is an experience rife with impactful, meditative presentness.

I’m also consistently overjoyed with the details tucked into each scene. Sounds are lovingly folded in. There are special hidden collectables to find over and above the actual objective. And many scenes offer vignettes within vignettes hiding key pieces for the larger puzzle.

Woodo is a delight. Its five-hour runtime is skilfully paced and ends on the perfect bittersweet note. Selfishly, I wish it wasn’t over and I still had hours ahead of me to escape in its dappled dioramas. It’s not lost on me how that feeling both compliments the game’s fleeting narrative and highlights the pleasing gameplay.

Rating: 8 out of 10.

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