On The Radar: Tears Of Metal, Helix: Descent N Ascent, Dodo Duckie, And Worlds Upon The Wind

It is time once again to celebrate the indies, both released and on the horizon, that deserve a spot in your wishlists and on your radars. Today’s chaotic bunch — Tears of Metal, Helix: Descent N Ascent, Dodo Duckie, and Worlds Upon The Wind — follow the typical On The Radar pattern. That is to say that there really is no pattern to the games. They all inhabit different genres, manifest differing design philosophy, and appeal to disparate audiences. All of them do share one thing: you need to get your eyes on them.

With the Kinda Funny crew having highlighted this recently release into Early Access game, Tears of Metal should already be on many indie fans’ radars. But I though I would toss my enthusiastic second to the fray. It has also already celebrated selling 100,000 copies, which is more than a feather in an indie game’s cap, it’s a surety the studio can continue with its vision. In this instance, that studio is Paper Cult, which some may remember from the gory action game Bloodroots.

You can play it either as a single-player campaign or as a co-op experience with up to four people, so everyone can join in. In the Tears of Metal steam page, the team sets a very wide range for its eventual full release. Depending on the feedback the studio gets, fans can expect the 1.0 launch in four months or a year. No matter how long it takes, I suspect players will be happy to jump in.

Every so often, a game slides across my consciousness that I know deserves more attention that it’s getting. This time around, that game is Dodo Duckie. Don’t let the bright, cheery colors blind you to this game’s impressive core concept. It is simultaneously a 2D platformer and 3D action-adventure title, and choosing between each experience is how players navigate the world.

In the dead of night, a farm lies covered in sleepy peace while an enemy draws closer. It’s aliens. Without waking any farmyard inhabitants, a UFO takes off with all the resident chickens. However, they didn’t count on our duck hero to chase after them. Running through the world is a delight, with the beautifully designed countryside to admire. Soon, I stumble on to perhaps the greatest NPC of all time: Capie the Capybara cap merchant. He offers me a hat to change my perspective, literally.

Wearing the magic headgear, I can swap between 2D view, where I am able to jump, and 3D view, which allows me to attack and see the entire level. The first test of the game is learning to swap between leaping up a Mario-like tiered mountain in 2D and 3D perspective to land on the next tier while mid-jump. It broke my mind and made me smile.

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