Rarely are three so unlike game gathered together in the same article. Visuals occupy opposite sides of the spectrum. Gameplay would be impossible to compare. And jumping from one’s experience to the other’s would cause whiplash. Yet here they are. Whether they’re bombastic, cheeky, or scenic, all the games on today’s list deserve the spotlight.

NBB.EXE
It’s so fun when a striking game blasts into your consciousness. In this case, the game’s creator reached out to me recently and made an irresistible pitch, likening the game to Bomberman, Crash Bandicoot, and explaining it was inspired, above all, to Tunic.
The gameplay itself threw me into a futuristic race against the clock, obstacles, and the competition where I used bombs to finish increasingly complex and creative courses. Knowing the game that’s influenced it, I suspect there’s more waiting to explode from under the surface.

Reggie, His Cousin, Two Scientists and Most Likely the End of the World
Reggie has graced the pages of my articles in the past, but this preview was unique as it allowed me to try the game’s multiplayer modes. Yep, modes. In the first, I controlled the little red hero while a second player could step into the green, slightly goofy-looking, sidekick. Where have I seen this color scheme before?
In this mode, both characters navigate obstacles and gravity changes, needing to stay together lest they be abruptly struck down. The second mode has all the potential to kill friendships. One player acts as Reggie while the other commands his powers. I dare you to keep from shouting (hopefully good-naturedly) after a session.

Rooster
Take a second and just look at this game. Every frame is like a moving ink painting, and the art style continues to be stunning through every part of the game I played. Rooster tells the story of the titular member of the zodiac being so rude he finally pushes the other animals to act. The offending fowl is sent back through the pages of history to learn a lesson.
Its interactivity rests on the lightest of brushstrokes, with different levels revolving around our rude rooster gaining a little empathy through point-and-click gameplay. In one early scene, I look through a overflowing storeroom to put together a gift basket.


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