Developer Whale Peak Games • Publisher Super Rare Originals • Release January 25 • Played On PC
The mission: bring back fun. That’s about the extent of Go Mecha Ball‘s tenuous story introduction before it jolts me into a world of neon ramps, gliding traversal, and frenetic gun fights. But really, the game doesn’t call for much narrative structure. Its instinct-driven gameplay stands on the remarkably well-built foundation of its design, making it compellingly effortless and energizing.

A roguelite twin-stick shooter at its core, Go Mecha Ball communicates almost everything I need to know in a quick tutorial level that got me up to speed and promptly shot me out to the real adventure. The basic idea is to roll around in my mech-meets-pinball armor taking out waves of robotic menaces that popped up up in a technicolor level, making use of speed-boost ramps and eccentric weapons.
One of my favorite guns was built around a rubber duck — and, get this — it quacked slightly whenever I pulled the trigger. The ridiculousness of the concept lead me to keep ahold of it even when enemies dropped objectively better weapons. The flow of the game is rarely interrupted. Gathering ammo more is a simple matter of barging into enemies and the level layouts promote constant movement.

Go Mecha Ball feels so good to play, and if you’re looking for a fast-paced experience that’s a joy to navigate, this might be the game for you.


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