2 Giant Indie Announcements From PlayStation State Of Play


It’s always with fingers crossed that I sit down to watch a State of Play. Even when small developers are specifically called out in the showcase’s initial reveal, I’m never sure what caliber of indie news to expect. There have been some unbelievable presentations that buoy my hopes even when most fall short of my specific expectations. February’s State of Play leans towards the former with its indie news.

Neva: Prologue

Nomada Studio is going to rip my heart out again, and they’re not giving me any time to prepare. A new paid DLC for Neva is hitting next week, February 19, on every console where you can play the base game. Here’s what the team had to say about what to expect:

In Neva: Prologue, players follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone. To survive, Alba must earn the cub’s trust and guide them both through the blighted wetlands and the dark forces that stalk them.

Designed to be experienced after completing the main game, Neva: Prologue offers a deeper challenge and rich narrative for returning players. The DLC introduces three new locations, each featuring unique gameplay mechanics, alongside new enemies and intense boss encounters. Completionists will also discover five hidden challenge flowers to test their mastery.

Mina The Hollower

It got delayed last year, and we’ve been waiting for news on Yacht Club’s upcoming title. I was not looking for that update here on the PlayStation, and the surprise, along with an unanticipated demo coming tomorrow, earns the news plenty of hype.

The PlayStation Blog has all the backstory you need to remind yourself of what’s going on with Mina the Hollower. Of course, it all starts with the new Spring 2026 window.

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Zachary Pligge

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One response to “2 Giant Indie Announcements From PlayStation State Of Play”

  1. […] we got some truly exciting indie news in PlayStation’s latest presentation, I had one major question bouncing around in my head […]

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